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One Rule to Rule Them All
As developers, we live under a constant barrage of helpful advice, often in the form of rules with cute names. We're told how to design, how to code, how to deploy, how to monitor: there are systems and rules for everything. How can we keep up? How can we know what's good advice, and what's bad? Over time I've come to realize that just about every good piece of advice is actually a special case of something both more general and simpler. So, let me introduce you to the "one rule to rule them all."
Transcript
As developers, we live under a constant barrage of helpful advice, often in the form of rules with cute names. We're told how to design, how to code, how to deploy, how to monitor: there are systems and rules for everything. How can we keep up? How can we know what's good advice, and what's bad?
Over time I've come to realize that just about every good piece of advice is actually a special case of something both more general and simpler. So, let me introduce you to the "one rule to rule them all."