Design For The Utopia You Want, Not The Dystopia You're In

Updated on November 19, 2019
GOTO Copenhagen 2019
Chris Atherton
Chris Atherton

Pragmatic interaction designer and content consultant with extensive experience from digital product and service development

We make digital stuff, but we also consume digital stuff. And while it’s smart to remember «you are not the user», there is definitely value in understanding what «being a user» means. The wall between consuming and making is porous: the things we consume influence what we make, whether we intend them to or not. So let’s take a look at what it’s like to be alive and using digital stuff in 2019. How do we even begin to engage with all this information? How are we choosing to spend our digital time? What are we really learning when we use technology? And what does this teach us about our own responsibilities as makers of technology?

A designer and former academic psychologist, Chris takes us back to basics and asks how we might re-evaluate perspectives from 10 and 100 years ago, in the increasingly uncomfortable glare of the internet. Armed with only a handful of memes and the desire to create good in the world, can we fix these interesting times?

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