Theodora Bock
Associate Game Director at Level Ex
Theodora Bock
Associate Game Director at Level Ex
Theodora Bock, an Associate Game Director at Level Ex and veteran Video Game Designer, brings 13 years of experience in video game development to her current role, which includes work with organisations like NASA, SpaceX, and TRISH. With a passion for harnessing the power of video games beyond entertainment, Theodora has dedicated her career to exploring how interactive experiences can benefit various industries.
Theodora's expertise has led to a focus on user experience and human behaviour, which are important aspects in both the creation of video games and in designing training material for the sort of projects she often collaborates on. Currently, she focuses on creating video games that aid doctors and enhance patient care.
Recent examples of her work include projects for the NASA, TRISH, and SpaceX Polaris Dawn mission; as well as development of programs for training NASA astronauts on the use of ultrasound machines in microgravity for NASA's upcoming Artemis missions.
Upcoming conference sessions featuring Theodora Bock
From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
Get conference pass
From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
Get conference pass
From Gamepads to Launchpads: What the Tech World Can Learn from Video Game UX
Ever wondered why video games are so good at keeping players engaged, informed, and empowered? It’s not magic—it’s deep mastery of user experience. In this talk, I’ll reveal how the same principles that game developers use to guide players through complex game worlds can be applied to other fields. In this talk, Theo will use game design examples from her work on games for NASA and Space X's Polaris Dawn and Artemis missions to illustrate how game developers weave these experiences with concrete techniques and principles. By applying these techniques, other tech fields can elevate their user interactions to be just as intuitive, engaging, and effective. Get ready for a journey from gamepads to launchpads that might just change how you see UX and your relationship with your users.
Get conference pass
Browse all experts
Here